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LITERARY AND READER’S GAMES. ARCHETYPTURE TRANSFORMATIONS BY ANDRZEJ GŁOWACKI

Grażyna PIETRUSZEWSKA-KOBIELA1

Cultural and Literary Transformations

Publication language: Polish

Journal article

Transformations No. 1-2 (84-85) 2015 Publication date: 5 May 2015

Article No. 20150505223556172

Keywords: literary games, reader games, Archetypture, audiovisual culture, artistic performance, posthumanistic ideas

Abstract The article pays attention to changes of books and literature caused by leaving linear system and turning to solutions made by releasing from logical and unambiguous semantics. The common character of this phenomenon coming from artstic avant-garde traditions published at the beginning of the 20th century is supported by an expansion of audiovisual culture. Present transformations of creating literature are that book publishing make us aware that it is impossible to confirm the dusk of Gutenberg's Galaxy, yet you can note its co-existance with Turing's Galaxy. In this very special moment, betwen the analogue and digital culture, the literary creativity of Andrzej Głowacki – a famous professor, interior designer and graphic artist, is placed. Two books of this author, the character of which results from the post-humanistic ideas, were subject to the analysis and interpretation – Archetyptura słowa (The Archetypture of Word) and Archetyptura czasu (The Archetypture of Time). They are presented as the works being the effect of extending the ontological limits of the author who accepts the cyborg practices and addresses his texts to a man endowed with a huge imagination and deep-rooted in a post-modern atmosphere. Both books are role-playing works, reducing the importance of verbal statements. One of them was written with QR codes, which forces the reader to use appropriate devices allowing its reading. The evolution of the form of these books makes us realize that they are of the work in-progress type. Głowacki combines his texts with artistic performance and therefore the audience becomes simultaneously the co-authors, while the original author loses his privileged position. The writer published the books which propose a specific game to the reader – this game combines fun, in which even children can participate, with an intellectual game of meanings understandable only for a reader who can notice intertextual connections of this book with avant-garde painting, new renaissance, chaos, fractals and the ideas of open existence.

  1. Zakład Teorii Literatury, Pracownia Komparatystyki Kulturowej, Akademia im. Jana Długosza w Częstochowie

    E-mail: jagrazynkaja@o2.pl