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3D, 4D… TOWARDS THE MULTI-SENSORY CINEMA – TOWARDS THE MULTI-SENSORY MEDIA

Barbara ORZEŁ1

Transformations and Turbulence in Culture and in the Media

Publication language: Polish

Journal article

Transformations No. 1-2 (92-93) 2017 Publication date: 25 May 2017

Article No. 20170525185149406

Keywords: stereoscopic vision, 3D cinema, 4D cinema, virtual reality, multi-sensory experience

Abstract The main aim of this article is to determine the influence of 3- and 4-Dimention technology on the area of new media reality. The history of stereoscopic vision (the Renaissance perspective, stereoscopic photography, laterna magica, the “kaleidoscopic perspective” and the kinetoscope) finally concentrates on the invention of 3D cinema. Nowadays we also explore the potential of 4D experience (a 3D film with physical effects that occur in theatre in synchronization with the film). These milestones have changed the way we thought about the “classical” idea of cinema. In the light of these transformations, it is also necessary to reassess our picture of the cinematic experience. The next point are the VR gadgets (goggles, VR headsets) and the question of immersion. Undoubtedly, the customer’s body has been put in a brand new communication context – it transforms the idea of gaming, entertainment and the borders of reality. Those projects presented in following article are obviously open for new media solutions and should expanded with other senses.

  1. Instytut Nauk o Kulturze i Studiów Interdyscyplinarnych, Wydział Filologiczny, Uniwersytet Śląski w Katowicach

    E-mail: barbara.orzel@wp.pl